ohctechv3/.svn/pristine/1f/1fd032bd6335f42679092ac1e1d5cb3638a1bd97.svn-base
2024-10-28 15:03:36 +05:30

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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
typeof define === 'function' && define.amd ? define(['exports'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.FloatingUICore = {}));
})(this, (function (exports) { 'use strict';
/**
* Custom positioning reference element.
* @see https://floating-ui.com/docs/virtual-elements
*/
const sides = ['top', 'right', 'bottom', 'left'];
const alignments = ['start', 'end'];
const placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + "-" + alignments[0], side + "-" + alignments[1]), []);
const min = Math.min;
const max = Math.max;
const oppositeSideMap = {
left: 'right',
right: 'left',
bottom: 'top',
top: 'bottom'
};
const oppositeAlignmentMap = {
start: 'end',
end: 'start'
};
function clamp(start, value, end) {
return max(start, min(value, end));
}
function evaluate(value, param) {
return typeof value === 'function' ? value(param) : value;
}
function getSide(placement) {
return placement.split('-')[0];
}
function getAlignment(placement) {
return placement.split('-')[1];
}
function getOppositeAxis(axis) {
return axis === 'x' ? 'y' : 'x';
}
function getAxisLength(axis) {
return axis === 'y' ? 'height' : 'width';
}
function getSideAxis(placement) {
return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';
}
function getAlignmentAxis(placement) {
return getOppositeAxis(getSideAxis(placement));
}
function getAlignmentSides(placement, rects, rtl) {
if (rtl === void 0) {
rtl = false;
}
const alignment = getAlignment(placement);
const alignmentAxis = getAlignmentAxis(placement);
const length = getAxisLength(alignmentAxis);
let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';
if (rects.reference[length] > rects.floating[length]) {
mainAlignmentSide = getOppositePlacement(mainAlignmentSide);
}
return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];
}
function getExpandedPlacements(placement) {
const oppositePlacement = getOppositePlacement(placement);
return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];
}
function getOppositeAlignmentPlacement(placement) {
return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);
}
function getSideList(side, isStart, rtl) {
const lr = ['left', 'right'];
const rl = ['right', 'left'];
const tb = ['top', 'bottom'];
const bt = ['bottom', 'top'];
switch (side) {
case 'top':
case 'bottom':
if (rtl) return isStart ? rl : lr;
return isStart ? lr : rl;
case 'left':
case 'right':
return isStart ? tb : bt;
default:
return [];
}
}
function getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {
const alignment = getAlignment(placement);
let list = getSideList(getSide(placement), direction === 'start', rtl);
if (alignment) {
list = list.map(side => side + "-" + alignment);
if (flipAlignment) {
list = list.concat(list.map(getOppositeAlignmentPlacement));
}
}
return list;
}
function getOppositePlacement(placement) {
return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);
}
function expandPaddingObject(padding) {
return {
top: 0,
right: 0,
bottom: 0,
left: 0,
...padding
};
}
function getPaddingObject(padding) {
return typeof padding !== 'number' ? expandPaddingObject(padding) : {
top: padding,
right: padding,
bottom: padding,
left: padding
};
}
function rectToClientRect(rect) {
return {
...rect,
top: rect.y,
left: rect.x,
right: rect.x + rect.width,
bottom: rect.y + rect.height
};
}
function computeCoordsFromPlacement(_ref, placement, rtl) {
let {
reference,
floating
} = _ref;
const sideAxis = getSideAxis(placement);
const alignmentAxis = getAlignmentAxis(placement);
const alignLength = getAxisLength(alignmentAxis);
const side = getSide(placement);
const isVertical = sideAxis === 'y';
const commonX = reference.x + reference.width / 2 - floating.width / 2;
const commonY = reference.y + reference.height / 2 - floating.height / 2;
const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;
let coords;
switch (side) {
case 'top':
coords = {
x: commonX,
y: reference.y - floating.height
};
break;
case 'bottom':
coords = {
x: commonX,
y: reference.y + reference.height
};
break;
case 'right':
coords = {
x: reference.x + reference.width,
y: commonY
};
break;
case 'left':
coords = {
x: reference.x - floating.width,
y: commonY
};
break;
default:
coords = {
x: reference.x,
y: reference.y
};
}
switch (getAlignment(placement)) {
case 'start':
coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);
break;
case 'end':
coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);
break;
}
return coords;
}
/**
* Computes the `x` and `y` coordinates that will place the floating element
* next to a given reference element.
*
* This export does not have any `platform` interface logic. You will need to
* write one for the platform you are using Floating UI with.
*/
const computePosition = async (reference, floating, config) => {
const {
placement = 'bottom',
strategy = 'absolute',
middleware = [],
platform
} = config;
const validMiddleware = middleware.filter(Boolean);
const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));
let rects = await platform.getElementRects({
reference,
floating,
strategy
});
let {
x,
y
} = computeCoordsFromPlacement(rects, placement, rtl);
let statefulPlacement = placement;
let middlewareData = {};
let resetCount = 0;
for (let i = 0; i < validMiddleware.length; i++) {
const {
name,
fn
} = validMiddleware[i];
const {
x: nextX,
y: nextY,
data,
reset
} = await fn({
x,
y,
initialPlacement: placement,
placement: statefulPlacement,
strategy,
middlewareData,
rects,
platform,
elements: {
reference,
floating
}
});
x = nextX != null ? nextX : x;
y = nextY != null ? nextY : y;
middlewareData = {
...middlewareData,
[name]: {
...middlewareData[name],
...data
}
};
if (reset && resetCount <= 50) {
resetCount++;
if (typeof reset === 'object') {
if (reset.placement) {
statefulPlacement = reset.placement;
}
if (reset.rects) {
rects = reset.rects === true ? await platform.getElementRects({
reference,
floating,
strategy
}) : reset.rects;
}
({
x,
y
} = computeCoordsFromPlacement(rects, statefulPlacement, rtl));
}
i = -1;
}
}
return {
x,
y,
placement: statefulPlacement,
strategy,
middlewareData
};
};
/**
* Resolves with an object of overflow side offsets that determine how much the
* element is overflowing a given clipping boundary on each side.
* - positive = overflowing the boundary by that number of pixels
* - negative = how many pixels left before it will overflow
* - 0 = lies flush with the boundary
* @see https://floating-ui.com/docs/detectOverflow
*/
async function detectOverflow(state, options) {
var _await$platform$isEle;
if (options === void 0) {
options = {};
}
const {
x,
y,
platform,
rects,
elements,
strategy
} = state;
const {
boundary = 'clippingAncestors',
rootBoundary = 'viewport',
elementContext = 'floating',
altBoundary = false,
padding = 0
} = evaluate(options, state);
const paddingObject = getPaddingObject(padding);
const altContext = elementContext === 'floating' ? 'reference' : 'floating';
const element = elements[altBoundary ? altContext : elementContext];
const clippingClientRect = rectToClientRect(await platform.getClippingRect({
element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),
boundary,
rootBoundary,
strategy
}));
const rect = elementContext === 'floating' ? {
...rects.floating,
x,
y
} : rects.reference;
const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));
const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {
x: 1,
y: 1
} : {
x: 1,
y: 1
};
const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({
elements,
rect,
offsetParent,
strategy
}) : rect);
return {
top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,
bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,
left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,
right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x
};
}
/**
* Provides data to position an inner element of the floating element so that it
* appears centered to the reference element.
* @see https://floating-ui.com/docs/arrow
*/
const arrow = options => ({
name: 'arrow',
options,
async fn(state) {
const {
x,
y,
placement,
rects,
platform,
elements,
middlewareData
} = state;
// Since `element` is required, we don't Partial<> the type.
const {
element,
padding = 0
} = evaluate(options, state) || {};
if (element == null) {
return {};
}
const paddingObject = getPaddingObject(padding);
const coords = {
x,
y
};
const axis = getAlignmentAxis(placement);
const length = getAxisLength(axis);
const arrowDimensions = await platform.getDimensions(element);
const isYAxis = axis === 'y';
const minProp = isYAxis ? 'top' : 'left';
const maxProp = isYAxis ? 'bottom' : 'right';
const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';
const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];
const startDiff = coords[axis] - rects.reference[axis];
const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));
let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;
// DOM platform can return `window` as the `offsetParent`.
if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {
clientSize = elements.floating[clientProp] || rects.floating[length];
}
const centerToReference = endDiff / 2 - startDiff / 2;
// If the padding is large enough that it causes the arrow to no longer be
// centered, modify the padding so that it is centered.
const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;
const minPadding = min(paddingObject[minProp], largestPossiblePadding);
const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);
// Make sure the arrow doesn't overflow the floating element if the center
// point is outside the floating element's bounds.
const min$1 = minPadding;
const max = clientSize - arrowDimensions[length] - maxPadding;
const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;
const offset = clamp(min$1, center, max);
// If the reference is small enough that the arrow's padding causes it to
// to point to nothing for an aligned placement, adjust the offset of the
// floating element itself. To ensure `shift()` continues to take action,
// a single reset is performed when this is true.
const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;
const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;
return {
[axis]: coords[axis] + alignmentOffset,
data: {
[axis]: offset,
centerOffset: center - offset - alignmentOffset,
...(shouldAddOffset && {
alignmentOffset
})
},
reset: shouldAddOffset
};
}
});
function getPlacementList(alignment, autoAlignment, allowedPlacements) {
const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);
return allowedPlacementsSortedByAlignment.filter(placement => {
if (alignment) {
return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);
}
return true;
});
}
/**
* Optimizes the visibility of the floating element by choosing the placement
* that has the most space available automatically, without needing to specify a
* preferred placement. Alternative to `flip`.
* @see https://floating-ui.com/docs/autoPlacement
*/
const autoPlacement = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'autoPlacement',
options,
async fn(state) {
var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;
const {
rects,
middlewareData,
placement,
platform,
elements
} = state;
const {
crossAxis = false,
alignment,
allowedPlacements = placements,
autoAlignment = true,
...detectOverflowOptions
} = evaluate(options, state);
const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;
const overflow = await detectOverflow(state, detectOverflowOptions);
const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;
const currentPlacement = placements$1[currentIndex];
if (currentPlacement == null) {
return {};
}
const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));
// Make `computeCoords` start from the right place.
if (placement !== currentPlacement) {
return {
reset: {
placement: placements$1[0]
}
};
}
const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];
const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {
placement: currentPlacement,
overflows: currentOverflows
}];
const nextPlacement = placements$1[currentIndex + 1];
// There are more placements to check.
if (nextPlacement) {
return {
data: {
index: currentIndex + 1,
overflows: allOverflows
},
reset: {
placement: nextPlacement
}
};
}
const placementsSortedByMostSpace = allOverflows.map(d => {
const alignment = getAlignment(d.placement);
return [d.placement, alignment && crossAxis ?
// Check along the mainAxis and main crossAxis side.
d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :
// Check only the mainAxis.
d.overflows[0], d.overflows];
}).sort((a, b) => a[1] - b[1]);
const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,
// Aligned placements should not check their opposite crossAxis
// side.
getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));
const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];
if (resetPlacement !== placement) {
return {
data: {
index: currentIndex + 1,
overflows: allOverflows
},
reset: {
placement: resetPlacement
}
};
}
return {};
}
};
};
/**
* Optimizes the visibility of the floating element by flipping the `placement`
* in order to keep it in view when the preferred placement(s) will overflow the
* clipping boundary. Alternative to `autoPlacement`.
* @see https://floating-ui.com/docs/flip
*/
const flip = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'flip',
options,
async fn(state) {
var _middlewareData$arrow, _middlewareData$flip;
const {
placement,
middlewareData,
rects,
initialPlacement,
platform,
elements
} = state;
const {
mainAxis: checkMainAxis = true,
crossAxis: checkCrossAxis = true,
fallbackPlacements: specifiedFallbackPlacements,
fallbackStrategy = 'bestFit',
fallbackAxisSideDirection = 'none',
flipAlignment = true,
...detectOverflowOptions
} = evaluate(options, state);
// If a reset by the arrow was caused due to an alignment offset being
// added, we should skip any logic now since `flip()` has already done its
// work.
// https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643
if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {
return {};
}
const side = getSide(placement);
const isBasePlacement = getSide(initialPlacement) === initialPlacement;
const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));
if (!specifiedFallbackPlacements && fallbackAxisSideDirection !== 'none') {
fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));
}
const placements = [initialPlacement, ...fallbackPlacements];
const overflow = await detectOverflow(state, detectOverflowOptions);
const overflows = [];
let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];
if (checkMainAxis) {
overflows.push(overflow[side]);
}
if (checkCrossAxis) {
const sides = getAlignmentSides(placement, rects, rtl);
overflows.push(overflow[sides[0]], overflow[sides[1]]);
}
overflowsData = [...overflowsData, {
placement,
overflows
}];
// One or more sides is overflowing.
if (!overflows.every(side => side <= 0)) {
var _middlewareData$flip2, _overflowsData$filter;
const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;
const nextPlacement = placements[nextIndex];
if (nextPlacement) {
// Try next placement and re-run the lifecycle.
return {
data: {
index: nextIndex,
overflows: overflowsData
},
reset: {
placement: nextPlacement
}
};
}
// First, find the candidates that fit on the mainAxis side of overflow,
// then find the placement that fits the best on the main crossAxis side.
let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;
// Otherwise fallback.
if (!resetPlacement) {
switch (fallbackStrategy) {
case 'bestFit':
{
var _overflowsData$map$so;
const placement = (_overflowsData$map$so = overflowsData.map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$map$so[0];
if (placement) {
resetPlacement = placement;
}
break;
}
case 'initialPlacement':
resetPlacement = initialPlacement;
break;
}
}
if (placement !== resetPlacement) {
return {
reset: {
placement: resetPlacement
}
};
}
}
return {};
}
};
};
function getSideOffsets(overflow, rect) {
return {
top: overflow.top - rect.height,
right: overflow.right - rect.width,
bottom: overflow.bottom - rect.height,
left: overflow.left - rect.width
};
}
function isAnySideFullyClipped(overflow) {
return sides.some(side => overflow[side] >= 0);
}
/**
* Provides data to hide the floating element in applicable situations, such as
* when it is not in the same clipping context as the reference element.
* @see https://floating-ui.com/docs/hide
*/
const hide = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'hide',
options,
async fn(state) {
const {
rects
} = state;
const {
strategy = 'referenceHidden',
...detectOverflowOptions
} = evaluate(options, state);
switch (strategy) {
case 'referenceHidden':
{
const overflow = await detectOverflow(state, {
...detectOverflowOptions,
elementContext: 'reference'
});
const offsets = getSideOffsets(overflow, rects.reference);
return {
data: {
referenceHiddenOffsets: offsets,
referenceHidden: isAnySideFullyClipped(offsets)
}
};
}
case 'escaped':
{
const overflow = await detectOverflow(state, {
...detectOverflowOptions,
altBoundary: true
});
const offsets = getSideOffsets(overflow, rects.floating);
return {
data: {
escapedOffsets: offsets,
escaped: isAnySideFullyClipped(offsets)
}
};
}
default:
{
return {};
}
}
}
};
};
function getBoundingRect(rects) {
const minX = min(...rects.map(rect => rect.left));
const minY = min(...rects.map(rect => rect.top));
const maxX = max(...rects.map(rect => rect.right));
const maxY = max(...rects.map(rect => rect.bottom));
return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY
};
}
function getRectsByLine(rects) {
const sortedRects = rects.slice().sort((a, b) => a.y - b.y);
const groups = [];
let prevRect = null;
for (let i = 0; i < sortedRects.length; i++) {
const rect = sortedRects[i];
if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {
groups.push([rect]);
} else {
groups[groups.length - 1].push(rect);
}
prevRect = rect;
}
return groups.map(rect => rectToClientRect(getBoundingRect(rect)));
}
/**
* Provides improved positioning for inline reference elements that can span
* over multiple lines, such as hyperlinks or range selections.
* @see https://floating-ui.com/docs/inline
*/
const inline = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'inline',
options,
async fn(state) {
const {
placement,
elements,
rects,
platform,
strategy
} = state;
// A MouseEvent's client{X,Y} coords can be up to 2 pixels off a
// ClientRect's bounds, despite the event listener being triggered. A
// padding of 2 seems to handle this issue.
const {
padding = 2,
x,
y
} = evaluate(options, state);
const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);
const clientRects = getRectsByLine(nativeClientRects);
const fallback = rectToClientRect(getBoundingRect(nativeClientRects));
const paddingObject = getPaddingObject(padding);
function getBoundingClientRect() {
// There are two rects and they are disjoined.
if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {
// Find the first rect in which the point is fully inside.
return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;
}
// There are 2 or more connected rects.
if (clientRects.length >= 2) {
if (getSideAxis(placement) === 'y') {
const firstRect = clientRects[0];
const lastRect = clientRects[clientRects.length - 1];
const isTop = getSide(placement) === 'top';
const top = firstRect.top;
const bottom = lastRect.bottom;
const left = isTop ? firstRect.left : lastRect.left;
const right = isTop ? firstRect.right : lastRect.right;
const width = right - left;
const height = bottom - top;
return {
top,
bottom,
left,
right,
width,
height,
x: left,
y: top
};
}
const isLeftSide = getSide(placement) === 'left';
const maxRight = max(...clientRects.map(rect => rect.right));
const minLeft = min(...clientRects.map(rect => rect.left));
const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);
const top = measureRects[0].top;
const bottom = measureRects[measureRects.length - 1].bottom;
const left = minLeft;
const right = maxRight;
const width = right - left;
const height = bottom - top;
return {
top,
bottom,
left,
right,
width,
height,
x: left,
y: top
};
}
return fallback;
}
const resetRects = await platform.getElementRects({
reference: {
getBoundingClientRect
},
floating: elements.floating,
strategy
});
if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {
return {
reset: {
rects: resetRects
}
};
}
return {};
}
};
};
// For type backwards-compatibility, the `OffsetOptions` type was also
// Derivable.
async function convertValueToCoords(state, options) {
const {
placement,
platform,
elements
} = state;
const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));
const side = getSide(placement);
const alignment = getAlignment(placement);
const isVertical = getSideAxis(placement) === 'y';
const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;
const crossAxisMulti = rtl && isVertical ? -1 : 1;
const rawValue = evaluate(options, state);
let {
mainAxis,
crossAxis,
alignmentAxis
} = typeof rawValue === 'number' ? {
mainAxis: rawValue,
crossAxis: 0,
alignmentAxis: null
} : {
mainAxis: 0,
crossAxis: 0,
alignmentAxis: null,
...rawValue
};
if (alignment && typeof alignmentAxis === 'number') {
crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;
}
return isVertical ? {
x: crossAxis * crossAxisMulti,
y: mainAxis * mainAxisMulti
} : {
x: mainAxis * mainAxisMulti,
y: crossAxis * crossAxisMulti
};
}
/**
* Modifies the placement by translating the floating element along the
* specified axes.
* A number (shorthand for `mainAxis` or distance), or an axes configuration
* object may be passed.
* @see https://floating-ui.com/docs/offset
*/
const offset = function (options) {
if (options === void 0) {
options = 0;
}
return {
name: 'offset',
options,
async fn(state) {
var _middlewareData$offse, _middlewareData$arrow;
const {
x,
y,
placement,
middlewareData
} = state;
const diffCoords = await convertValueToCoords(state, options);
// If the placement is the same and the arrow caused an alignment offset
// then we don't need to change the positioning coordinates.
if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {
return {};
}
return {
x: x + diffCoords.x,
y: y + diffCoords.y,
data: {
...diffCoords,
placement
}
};
}
};
};
/**
* Optimizes the visibility of the floating element by shifting it in order to
* keep it in view when it will overflow the clipping boundary.
* @see https://floating-ui.com/docs/shift
*/
const shift = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'shift',
options,
async fn(state) {
const {
x,
y,
placement
} = state;
const {
mainAxis: checkMainAxis = true,
crossAxis: checkCrossAxis = false,
limiter = {
fn: _ref => {
let {
x,
y
} = _ref;
return {
x,
y
};
}
},
...detectOverflowOptions
} = evaluate(options, state);
const coords = {
x,
y
};
const overflow = await detectOverflow(state, detectOverflowOptions);
const crossAxis = getSideAxis(getSide(placement));
const mainAxis = getOppositeAxis(crossAxis);
let mainAxisCoord = coords[mainAxis];
let crossAxisCoord = coords[crossAxis];
if (checkMainAxis) {
const minSide = mainAxis === 'y' ? 'top' : 'left';
const maxSide = mainAxis === 'y' ? 'bottom' : 'right';
const min = mainAxisCoord + overflow[minSide];
const max = mainAxisCoord - overflow[maxSide];
mainAxisCoord = clamp(min, mainAxisCoord, max);
}
if (checkCrossAxis) {
const minSide = crossAxis === 'y' ? 'top' : 'left';
const maxSide = crossAxis === 'y' ? 'bottom' : 'right';
const min = crossAxisCoord + overflow[minSide];
const max = crossAxisCoord - overflow[maxSide];
crossAxisCoord = clamp(min, crossAxisCoord, max);
}
const limitedCoords = limiter.fn({
...state,
[mainAxis]: mainAxisCoord,
[crossAxis]: crossAxisCoord
});
return {
...limitedCoords,
data: {
x: limitedCoords.x - x,
y: limitedCoords.y - y
}
};
}
};
};
/**
* Built-in `limiter` that will stop `shift()` at a certain point.
*/
const limitShift = function (options) {
if (options === void 0) {
options = {};
}
return {
options,
fn(state) {
const {
x,
y,
placement,
rects,
middlewareData
} = state;
const {
offset = 0,
mainAxis: checkMainAxis = true,
crossAxis: checkCrossAxis = true
} = evaluate(options, state);
const coords = {
x,
y
};
const crossAxis = getSideAxis(placement);
const mainAxis = getOppositeAxis(crossAxis);
let mainAxisCoord = coords[mainAxis];
let crossAxisCoord = coords[crossAxis];
const rawOffset = evaluate(offset, state);
const computedOffset = typeof rawOffset === 'number' ? {
mainAxis: rawOffset,
crossAxis: 0
} : {
mainAxis: 0,
crossAxis: 0,
...rawOffset
};
if (checkMainAxis) {
const len = mainAxis === 'y' ? 'height' : 'width';
const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;
const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;
if (mainAxisCoord < limitMin) {
mainAxisCoord = limitMin;
} else if (mainAxisCoord > limitMax) {
mainAxisCoord = limitMax;
}
}
if (checkCrossAxis) {
var _middlewareData$offse, _middlewareData$offse2;
const len = mainAxis === 'y' ? 'width' : 'height';
const isOriginSide = ['top', 'left'].includes(getSide(placement));
const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);
const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);
if (crossAxisCoord < limitMin) {
crossAxisCoord = limitMin;
} else if (crossAxisCoord > limitMax) {
crossAxisCoord = limitMax;
}
}
return {
[mainAxis]: mainAxisCoord,
[crossAxis]: crossAxisCoord
};
}
};
};
/**
* Provides data that allows you to change the size of the floating element —
* for instance, prevent it from overflowing the clipping boundary or match the
* width of the reference element.
* @see https://floating-ui.com/docs/size
*/
const size = function (options) {
if (options === void 0) {
options = {};
}
return {
name: 'size',
options,
async fn(state) {
const {
placement,
rects,
platform,
elements
} = state;
const {
apply = () => {},
...detectOverflowOptions
} = evaluate(options, state);
const overflow = await detectOverflow(state, detectOverflowOptions);
const side = getSide(placement);
const alignment = getAlignment(placement);
const isYAxis = getSideAxis(placement) === 'y';
const {
width,
height
} = rects.floating;
let heightSide;
let widthSide;
if (side === 'top' || side === 'bottom') {
heightSide = side;
widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';
} else {
widthSide = side;
heightSide = alignment === 'end' ? 'top' : 'bottom';
}
const overflowAvailableHeight = height - overflow[heightSide];
const overflowAvailableWidth = width - overflow[widthSide];
const noShift = !state.middlewareData.shift;
let availableHeight = overflowAvailableHeight;
let availableWidth = overflowAvailableWidth;
if (isYAxis) {
const maximumClippingWidth = width - overflow.left - overflow.right;
availableWidth = alignment || noShift ? min(overflowAvailableWidth, maximumClippingWidth) : maximumClippingWidth;
} else {
const maximumClippingHeight = height - overflow.top - overflow.bottom;
availableHeight = alignment || noShift ? min(overflowAvailableHeight, maximumClippingHeight) : maximumClippingHeight;
}
if (noShift && !alignment) {
const xMin = max(overflow.left, 0);
const xMax = max(overflow.right, 0);
const yMin = max(overflow.top, 0);
const yMax = max(overflow.bottom, 0);
if (isYAxis) {
availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));
} else {
availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));
}
}
await apply({
...state,
availableWidth,
availableHeight
});
const nextDimensions = await platform.getDimensions(elements.floating);
if (width !== nextDimensions.width || height !== nextDimensions.height) {
return {
reset: {
rects: true
}
};
}
return {};
}
};
};
exports.arrow = arrow;
exports.autoPlacement = autoPlacement;
exports.computePosition = computePosition;
exports.detectOverflow = detectOverflow;
exports.flip = flip;
exports.hide = hide;
exports.inline = inline;
exports.limitShift = limitShift;
exports.offset = offset;
exports.rectToClientRect = rectToClientRect;
exports.shift = shift;
exports.size = size;
}));